Showing posts with label Windows. Show all posts
Showing posts with label Windows. Show all posts

Tuesday, 6 March 2012

PC - Max Payne

PC 
Max Payne

Dark trenchcoats. Slow Motion "Bullet Time". Diving around shooting guns. What's that, you say? Sounds like The Matrix?

Hmm. I wonder if there was any inspiration there. To be honest, it's blindingly obvious, but fortunately what DIDN'T happen is that the resulting gaming experience was NOT in any way rushed out so much as to be an awful game. Almost unbelievably, I've got nothing but praise for what was basically a cash-in on a popular film licence.

No, I have to hand it to Remedy, they made a great game, with a great storyline, and here's the bit no-one will ever agree with me on... great voice-acting.

Alright, I know, everyone who looks at this game slates the voice acting, I just don't understand why. It might not be up there with the likes of the Uncharted series (Nolan North does have an incredible talent), but it's so far above, say, House of the Dead 2 on the Dreamcast it's not even funny. This is the thing, I suppose, it comes down to personal taste, and Max's dead-pan delivery is spot-on to me.

Anyway, enough of that, let's talk about the game now. To cut a long story short, Max Payne is an undercover policeman whose family are murdered by drugged-up thugs. As a man with nothing to lose, he's prepared to stop at nothing to uncover the secrets and lies behind the origin of the drug in question, known as V. Starting out among some of the less desirable of the criminal underworld, you slowly fight your way up the chain, discovering eventually that the whole dang thing is overseen by... well, I won't spoil that for you.

The gameplay itself takes a little while to get used to, but once you do, you'll be spinning and shooting your way in slow motion all over the place. Whilst as a 3rd-person shooter you can just run around and shoot your enemies, they're pretty accurate and have fast reactions, you're likely to die fairly quickly. You need to find cover and get the hang of diving out in Bullet-Time, aiming with the mouse, trying to get the crucial head-shot or enough body hits to drop the enemies. You may have 2 or 3 to aim at, so your reactions need to be quick. Accuracy will increase the amount of Bullet-Time you can use, and you can use your Bullet-Time whilst just walking around, but it runs out very quickly in that instance, so there's really not much point.

Weapons wise there's a good selection, several of which can be dual wielded, but my personal favourite is the Sniper Rifle. Aim at an enemy's head, and you're treated to a camera angle following the spinning bullet as it traces a path to the fatal impact. It's a gimmick, yes, but it works.

To be honest, this was probably one of the first "cinematic" games I really enjoyed. Cut-scenes and storyboards are part and parcel of games nowadays, and Max Payne used them EFFECTIVELY. Alright, graphics are much more sophisticated now, but we'd advanced from Quake and the idea of using the Quake engine to make movies, which, let's be honest... wasn't all that great.

Alright, so the game can get a little repetitive at times, but it was nothing short of superb. To keep you playing, there were several difficulty levels, which included a special difficuly called "New York Minute", in which you had a 1 minute timer to complete each level. Don't worry, you could earn extra time, but you were always up against it with that timer.

It's worth it, though, because, as a little bonus, hidden away at the end of the game is a version of the lobby gunfight from The Matrix... yeah, it's not exactly the same, but then again, with free level-design tools available on the internet, plenty of people made more accurate versions of that particular scene.

So there's a new Max Payne game coming out. Will I buy it? Maybe. Will it be as good as the original? Doubt it, but I hope so.

One thing's for sure, it's got a lot to live up to. If you haven't played the original, go and find it. Now.

Tuesday, 25 October 2011

PC - Desktop Tower Defence

PC
Desktop Tower Defence
Never played a Tower Defence game? Maybe you should.

You see, my problem was the name. It didn’t exactly… grab me. It sounded kind of boring.

And then, someone pipes up over on Fruit Forums, “Hey, have you guys played this game? Seriously, I’m hooked.”

So I gave it a try. Guess what? I was hooked.

The premise is simple. “Creeps” will begin to emerge from the top and left and make the quickest journey they can to the opposite exit. Every creep that makes it loses you a life, of which you begin with 20. The only way to stop them is to construct Towers of varying types which will automatically fire at enemies in range.

The best way I can describe this game is… think of Command & Conquer, but your troops cannot move.
Creeps come in many different flavours… standard creeps just amble towards the exit. There’s creeps that like to stick in a big group, so whilst they might get past towers that can only shoot one creep at once, explosions might wipe the whole troop out at once. There’s also fast creeps, flying creeps, spawn creeps and “dark” creeps, which you will just have to learn how to deal with.

Luckily, your towers also come in a variety, and all have their strengths and weaknesses. Some can fire single shots at a time, some fire explosive or “sticky” rounds, or there’s other effects you can induce. Bash Towers are devastating but only harm ground creeps real close by, whilst Swarm Towers will only attack airborne creeps.
Towers can be upgraded too, so that their damage, range and firing rate can be boosted to very high levels. And you’ll need to have some good towers to beat creeps on later levels as their health increases massively.

There’s a couple of accepted tactics usually employed… either concentrate on a particularly devastating section that the creeps must traverse, or create a long maze of low-level towers whose combined firepower should be enough to see off most enemies. Another tactic you can employ is “juggling”, although this is tantamount to cheating. But basically this involves getting the creeps into a long maze, then selling a tower that creates a very short route to the exit, which will actually tempt all the creeps to come back to the hole you just created… only for you to seal it up, causing them to go back through the maze of deadly towers you set up. And repeat ad infinitum.

The latest web version, which can be found here, is TDPro, featuring several scenario levels, a sandbox (with score multiplier based on how easy/hard you make things for yourself), sprint and multiplayer. There’s also a new version on Facebook called Desktop Defender, which I think is brilliant, and allows you to challenge your friends to beat your scores, as well as many other features and boosts you can use. Unfortunately it starts out very difficult as you have to buy extra towers with your in-game coins… But still worth persevering with.
In short, if you haven’t played it before, go and play it now. Although not at work… you might lose track of your dinner break.

Friday, 23 October 2009

PC - Sim City 2000

PC
Sim City 2000



If I had to make a list of the best 3 games of all time, this would be on it. I’m not sure where it would be exactly, but it would be with Pyro II (PC) and Chaos (Spectrum). I paid the princely sum of £15 for this game, which is £15 more than those other two games, but one was on a covertape and the other is PD. Which goes to show, you don’t need to spend a fortune to play excellent games.

So, the sequel to Sim City sees you thrust into a 3D landscape on which you must build your city. As before, you need the basic ingredients… Power, roads and zones, but if you want your city to flourish you will need Police and Fire protection, provide water resources and maybe even park facilities.

Oh, wait, that’s not all you can offer… how about hospitals? These Sims are a demanding bunch, and will demand you provide them with such amenities and entertainment as Stadiums, Marinas, Airports, Seaports, Zoos and parks, lest they take their presence, and indeed income tax, elsewhere.

It’s all about striking that careful balance… Keep taxes at a level the Sims are willing to pay, get enough of a balance between residential, industry and commerce to keep the Sims both happy and employed, educate them in schools, protect them with police and fire brigades, and generally look after their well-being.

So, you’ve managed to strike some sort of balance, and you’re actually pulling in a profit… are you out of the woods yet? You need to make enough every 50 years to afford a new power plant, because that’s how long they last!

The more you delve into the game, the more you discover… some zones are boosted by the presence of military bases, while others suffer a detrimental effect. Balancing Taxes and the income and expenses from City Ordinances is tricky, certain ordinances will boost your population and their opinion of you, their mayor, but will cost you money. Others will not endear you to your citizens, but will make you a little extra dosh.

Remember that some services, such as the police and schools, will need money constantly pumping into them every year to maintain their effectiveness, as will roads (YOU CAN’T CUT BACK ON FUNDING! Or at least that’s what the guy who looks like my old Maths teacher says, along with the threatening line of “YOU WILL REGRET THIS!”), so you will need to be a shrewd thinker and take your time, don’t rush into building too much too quickly and running out of funds… Or even worse, finding yourself in serious debt…

Oh, sod this. Just get the bloody game, play it and feel totally absorbed and involved with your citizens. Oh, and read the funny “About” scrolling message…