Friday, 15 April 2011

Arcade - Pac Man Ball

Pac Man Ball

The “pushers” or “penny falls” (or whatever you like to call them) have always been popular in arcades. I never saw the attraction for years (I always played the video games until I discovered the fruit machines), seeing the massive overhang of coins didn’t do anything for me. Until one year I went to stay at Pwllheli, North Wales.

Simply put as nicely as possible, it wasn’t exactly the sort of place to find the kind of arcade I liked. Sure, there were a couple of pool tables, which kept me and my dad entertained for a little while, and there were some arcade games like Sunset Riders and… erm… I can’t remember there being any others, really. And that really was it. The fruit machines didn’t appeal to me (too many Bellfruit machines, if I remember rightly), so I was kind of forced to look at the other amusement machines.

Across the way from that arcade was one other, filled with a batch of older fruit machines, and even older-looking Penny Falls. So old, it actually DID take pennies, not 10ps like most of the more modern ones. So old, it actually WAS made of wood…

I changed a pound down, and spent ages on them. I don’t know why I enjoyed it so much, maybe it was the tension of getting down to the last ten pennies, then getting a colossal drop of coins out, and moving on to the next overhang.

Fast Forward almost a decade, and on holiday in Newquay this time, and me and the better half discover Pac Man Ball. The basic mechanic of winning is the same, put your coins in, watch them drop down onto the pusher area, and hope for a big drop of coins. However, there is the added bonus of the screen in the middle of the play area, and the bonus boxes you can hit with your coins to activate the screen.

And I think this is what set the game apart from the rest. There was the chance to add up to 50 extra coins to the platform through this screen! Which, unbelievably, almost always resulted in a lot less than 50 coins coming out of the payout tray…

Let’s not be naïve about this, we all know, only too well, that arcade operators wouldn’t ever site a machine that was going to lose them money. That would be pretty dumb business. Like all AWP/SWP/Pushers/any kind of arcade machine at all, the primary function is to take cash in and make money for the owner. The odds are always in favour of the owner, if they weren’t then arcades wouldn’t last long. Pac Man Ball is no different… basic physics suggests that the holes at the side of the front platform will collect money, more money than what people would ever win out of the front, especially as that money pretty much needed to be replaced before it could be won again…

So, how to play, then… easy enough, drop your coins down the chutes at the sides, they then commence falling from the top of the play zone, sometimes passing through boxes marked with different fruits. All coins played will reach the moving platform at the bottom, where they settle and if dropped correctly will push against the back wall of the machine with the backstroke movement, hopefully pushing some coins down to the final platform that will push into the pile of coins waiting to drop out of the machine one way or the other. On their way down, if coins do pass through the fruit boxes, the fruits are sent to the screen…

Which is basically a game similar to Puzzle Bobble. On one side is a fruit waiting to launch, on the other is a launch pad for whatever fruit your coins may have activated on the way down. If you manage to launch the same as the fruit on screen, they collide, disappear and a couple of extra coins fire down onto the moving platform to increase your chances of a win. If they don’t match, the two symbols will bounce off each other and drop towards the floor, where again any matching symbols will be taken away, and this is where the chance for big money lies.

If you’re lucky, you could wipe out a number of fruits that cause further matches to be made as they cascade downwards. Through this you could accumulate up to 50 coins, all of which will slide down onto the moving platform. Don’t expect to win all these coins, however this is your best chance to get a few at the very least! A lot will drop down into the machine’s coffers, though.

Alternatively, if you manage to link up two Pacman symbols, you’ll get a “Wheel of Fortune”, where again you could add up to 50 coins to the sliding tray. If the arcade operator isn’t feeling quite so greedy you may find, sitting atop the massed coins, actual paper money, usually fivers. These make a nice welcome addition to your pocket, however more often than not, you’ll have a cycled a fiver or more through the machine to get it.

I’ve always been loathe to call gambling machines “honest”, but this one feels about as honest as you can get. You can see the areas where the machine collects its fee from the coins, so you’re well aware that they make their money out of it, but you don’t feel like it’s ripping you off. I think that’s an important thing, otherwise no-one would play. The bonuses are made so that you can earn them regularly without it actually giving you too much, but the excitement of 50 coins dropping down make you think, “Surely a load of them are going to come down to me!”

The other thing to remember is that the screen part is PROBABLY NOT random at all, in terms of the symbols presented, the bonuses awarded, and also how far the fruits bounce apart when they collide. When the pile gets big enough, new balls that land are removed if they're too high, and I have seen it get as fruits land repeatedly atop two peaks (and therefore disappear) until you eventually get a match.

But it's rare to get to that stage. With the 50 coin drop limit, your combos could potentially be pretty big (and a record is kept on screen of the best and longest combos), practically clearing the screen, but still with only 50 coins dropping (which to be honest only takes a 3-4 combo to achieve).

You know what, if you get to see one of these machines, give it a go. I've seen it in two flavours previously, 10p drops and 2p drops. Changing a couple of quid down to 2ps could potentially earn you a good 2 hours or more play, we certainly managed to get nearly 3 hours of play out of £4 in 10p's in Cornwall about 7 years ago.

Hmm.. This has given me an idea for a new article... if I won the lottery and made a game room, what would you have in there? Here's 1 for my list...


  1. Great post Fishta! My wife loves penny falls, I love video games - we need to find one of these machines!

    If I won the lottery? Star Wars cabinet, Bubble Bobble, Super Sprint (3 wheel), Warlords, Teenage Mutant Ninja Turtles (4-player), WEC Le Mans, Robotron and Ferrari F355 Challenge for starters!

  2. Thanks Stickhead, you might want to check out the new article I just posted...

  3. There are loads of this actual game in great yarmouth